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Run apk file on emulator mac
Run apk file on emulator mac









run apk file on emulator mac
  1. RUN APK FILE ON EMULATOR MAC INSTALL
  2. RUN APK FILE ON EMULATOR MAC MANUAL
  3. RUN APK FILE ON EMULATOR MAC ANDROID
  4. RUN APK FILE ON EMULATOR MAC DOWNLOAD

This will be replaced at build time from the node's environment variables (see the "Node Properties" settings for each slave), or from the build's environment.

run apk file on emulator mac

This can either be an absolute path, or can contain environment variables in the format $``VARIABLE_NAME.

RUN APK FILE ON EMULATOR MAC ANDROID

Via the main configuration page, you can optionally specify the location where each build node can locate a copy of the Android SDK. If one is not found, it will be installed automatically. Generally no global configuration is needed - the plugin will try hard to locate an installed Android SDK whenever it is needed.

RUN APK FILE ON EMULATOR MAC INSTALL

From the SDK Manager, you can easily install the desired " SDK Packages".

RUN APK FILE ON EMULATOR MAC DOWNLOAD

If you want the plugin to automatically generate new emulator instances, but disable auto-installation, you must install one or more Android platform versions into the SDK.īy default, the SDK only comes with the bare minimum in this case you will need to separately download each individual platform version you wish to build or test against.Īgain, this is done via the Android SDK and AVD Manager tool, accessible via the command line " android", or via the "Window" menu in Eclipse, if you use the Eclipse ADT plugin. If you only wish to run pre-existing emulator instances (aka Android Virtual Devices, or AVDs), there are no further requirements - only these two components are required. If you install the Android SDK yourself, you must install at least two further components, via the Android SDK and AVD Manager:

RUN APK FILE ON EMULATOR MAC MANUAL

View manual SDK installation requirements. You can, however, disable automated installation via the "Automatically install Android components when required" option on the main Jenkins configuration page. This means that no manual effort is required to start running Android emulators with Jenkins. The plugin will automatically download and install the Android SDK, if it's not already installed when a build starts. Jenkins version 2.32 or newer is required. The build outcome can be automatically marked as unstable or failed in case a monkey-induced crash is detected.Uninstalling an Android package from an emulator.Installing an Android package onto an emulator.Generating Ant build files for any app, test or library projects found in the workspace.Detecting which Android platforms are required to build one or more projects and installing them automatically.Multiple instances of the same emulator are prevented from running concurrently.Emulator will be shut down automatically when the build has finished.Logs are automatically captured and saved.This ensures subsequent builds will start from the same clean state.This allows a very fast startup time for subsequent builds.Emulator snapshots can be automatically created.Waits until the emulator is fully started-up.Android SDK dependencies are automatically downloaded and installed.Its configuration can be parameterised, including OS version, screen size, locale and hardware properties.This plugin lets you automate a number of Android-related tasks during a build: See also: Google Play Android Publisher Plugin. Automates many Android development tasks including SDK installation, build file generation, emulator creation and launch, APK (un)installation, monkey testing and analysis.











Run apk file on emulator mac